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Games for Health Journal

Editor-in-Chief: Tom Baranowski, PhD

ISSN: 2161-783X • Published Bimonthly • Online ISSN: 2161-7856

Current Volume: 3

Interview with Editor Bill Ferguson (Pulse + Signal)

Call for Papers - 2014 Special Issues:

Featured Press Releases and Editorial Content

  • UnitedHealth Group's Experience with Gamification of Health...Read More
  • Can Videogaming Benefit Young People with Autism Spectrum Disorder?...Read Now
  • Games Improve Employee Health and Well-Being, May Reduce Health Insurance Premiums for Employers...Read Now

Overview

Games for Health Journal: Research, Development, and Clinical Applications is a bimonthly peer-reviewed journal dedicated to the development, use, and applications of game technology for improving physical and mental health and well-being. The Journal breaks new ground as the first to address this emerging, widely-recognized, and increasingly adopted area of healthcare.

Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care.

Games for Health Journal coverage includes:

  • Nutrition, weight management, obesity
  • Disease prevention, self-management, and adherence
  • Cognitive, mental, emotional, and behavioral health
  • Games in home-to-clinic telehealth systems

Games for Health Journal is under the editorial leadership of Editor-in-Chief Tom Baranowski, PhD, Baylor College of Medicine, and other leading investigators. View the entire editorial board.

Audience: Health professionals; researchers in fields of physiology, psychology, psychiatry, communications, public health, education, sociology, humanities and computer science; game developers; healthcare providers; occupational and physical therapists; retailers of games and gaming equipment; among others

Indexed/Abstracted in:

PubMed Central; Global Health
 

The views, opinions, findings, conclusions and recommendations set forth in any Journal article are solely those of the authors of those articles and do not necessarily reflect the views, policy or position of the Journal, its Publisher, its editorial staff or any affiliated Societies and should not be attributed to any of them.

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